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Godot for Mac

Free and open-source game engine.

Free
In English
4.0
Based on 3 user rates

Godot overview

Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.

Create games with ease using Godot's unique approach to game development.

  • Nodes for all your needs. Godot comes with hundreds of built-in nodes that make game design a breeze. You can also create your own for custom behaviors, editors and much more.
  • Flexible scene system. Create node compositions with support for instancing and inheritance.
  • Visual editor with all the tools you need to be packed into a beautiful and uncluttered context-sensitive UI.
  • Friendly content creation pipeline for artists, level designers, animators and everyone in between.
  • Persistent live editing where changes are not lost after stopping the game. It even works on mobile devices!
  • Create your own custom tools with ease using the incredible tool system.

What’s new in version 4.6.2

Changes
  • 3D: Fix 3D focus selection for subgizmos (GH-116972).
  • 3D: Fix DirectionalLight3D property list (GH-117189).
  • Animation: Check playback_queue existance after emit animation_finished signal (GH-116676).
  • Animation: Deselect bezier keyframes when switching animations (GH-116953).
  • Animation: Fix timeline cursor following mouse during marker selection (GH-117634).
  • Animation: Fix visual shift of animation editor keys during selection (GH-117290).
  • Core: Fix String::split_ crash on empty string (GH-117353).
  • Core: Fix editable children state when duplicating instantiated nodes (GH-117041).
  • Core: RingBuffer: Fix T read() method reading empty buffer (GH-117388).
  • Core: RingBuffer: Fix overreading on methods that take an offset as an argument (GH-117151).
  • Editor: Fix build profile generator creating bogus profiles (GH-115410).
  • Editor: Fix mute button after pausing and stopping (GH-116537).
  • Editor: Fix theme item inspector tooltips for Window subclasses (GH-115245).
  • Editor: Set accessibility name on Tree inline cell editor when editing (GH-117135).
  • Editor: Stop autocomplete from eating words by default (GH-117464).
  • Export: Android Editor: Copy keystore to temp file during export (GH-116161).
  • GDExtension: Add missing GDVIRTUAL_BIND(_get_supported_extensions) on MovieWriter (GH-117479).
  • GUI: Fix “Custom” anchor preset being ignored if the parent isn’t a Control (GH-117488).
  • GUI: Fix RichTextLabel drag selection not working after double-click (GH-117201).
  • GUI: TextEdit: Fix clipping of last character due to right margin rounding (GH-116850).
  • GUI: TextServer: Ignore language of embedded object replacement spans when updating line breaks (GH-116197).
  • Import: Blender attempts should be incremented to avoid endless loop (GH-116589).
  • Physics: Jolt Physics: Make MoveKinematic more accurate when rotating a body by a very small angle (GH-115327).
  • Physics: Jolt Physics: Rework how gravity is applied to dynamic bodies to prevent energy increase on elastic collisions (GH-115305).
  • Physics: Jolt Physics: Swapping vertices of triangle if it is scaled inside out (GH-115089).
  • Platforms: Android: Fix FileAccess crash when using treeUri in Gradle-built apps (GH-117131).
  • Platforms: Fix macOS Steam time tracking lost when opening a project (GH-117335).
  • Platforms: iOS: Add UIScene lifecycle events (GH-116395).
  • Platforms: iOS: Propagate VC UI preferences to SwiftUI hosting controller (GH-116633).
  • Platforms: macOS: Enable wake for events if Magnet is running (GH-116524).
  • Platforms: Wayland: Improve mapping robustness and synchronization (GH-117385).
  • Platforms: Windows: Set current driver when ANGLE init fails (GH-117253).
  • Rendering: Apply fixed size properly for mono/stereo rendering (GH-115147).
  • Rendering: Fix accidental write-combined memory reads in canvas renderer (GH-115757).
  • Rendering: Fix Tangent decoding detection when computing vertex skinning (GH-117401).
  • Rendering: Fix viewport debanding not working with spatial scalers (GH-114890).
  • Rendering: macOS: Force ANGLE (GL over Metal) when running in VM (GH-117371).
View older Godot versions

Godot for Mac

Free
In English
Version 4.6.2
Write a detailed review about Godot

What customer like

Stability
User Experience
Privacy

What needs improvements

Bug fixing

Godot qualities

Value
5.0
Ease of use
4.0
Features
5.0
Reliability
4.0
Customer support
5.0

Write your thoughts in our old-fashioned comment

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4.0

(1 Reviews of Godot)

  • Comments

  • User Ratings

TomasStew
TomasStew
May 26 2021
3.3.2
2.0
May 26 2021
2.0
Version: 3.3.2
We will see, how this app works.
makareim
makareim
Dec 28 2023
4.1.3
5.0
Dec 28 2023
5.0
Version: 4.1.3
Ervins Strauhmanis
Ervins Strauhmanis
Oct 12 2023
4.1.2
5.0
Oct 12 2023
5.0
Version: 4.1.2
TomasStew
TomasStew
May 28 2021
3.3.2
2.0
May 28 2021
2.0
Version: 3.3.2